Downtime
How to survive the inevitable lulls and anti-lulls faced by a games developer.
Continue Reading Add comment May 20, 2009
Some Seasonal Positives
A festive reminder of all that is good about working in games
Continue Reading Add comment December 30, 2007
Programmers Are Lazy
Stereotype reinforcement a-go-go! Well, if they’re not going to help themselves…
Continue Reading Add comment December 2, 2007
The Design Crowbar
One way or another, game, you’re going in that fucking box
Continue Reading Add comment November 29, 2007
Alpha Storm
The honeymoon is over – let’s get this game made! Or, at least to start with, to alpha.
Continue Reading 1 comment November 24, 2007
Dumb it Down
Would-be Miyamotos be warned – you’re not going to change the world just yet.
Continue Reading Add comment November 4, 2007
With Feeling (or ‘Let’s Get Some Freaking Enthusiasm For Our Project, Here’)
The end user doesn’t want to know if you died a little inside making this game.
Continue Reading 1 comment November 4, 2007
The Long Introduction
What better way to start a blog than to natter incessantly about myself?
Continue Reading Add comment November 4, 2007